Wednesday, April 23, 2025

The Rogue Prototype: A Solo RPG for Space Pirates

The Rogue Prototype cover

I've been working on a solo RPG project for a while now. The goal was to create something that balances freedom with structure - a game that gives players enough guidance to avoid getting stuck while still offering plenty of room for creativity.

The result is The Rogue Prototype, a solo roleplaying game about stealing a battle planetoid and upgrading it while evading the entire galaxy.

Tuesday, April 8, 2025

The Adventure Framework: A simple structure for solo adventures


Hello everyone!

Today I'd like to present a narrative tool that I developed for my new
game The Rogue Prototype: the Adventure Framework. When designing this solo roleplaying game, I wanted to create a simple method that effectively structures an adventure idea without limiting the player's creativity.