Friday, May 25, 2018

Rocket Dungeon - Example of play part 1/2 (solo rpg session)

In my previous post, I introduced you to Rocket Dungeons, my solo rpg. Here is an example of a solo game played in 10 minutes.


For this session, I play with 3 characters:
  • an F+2 warrior 
  • an F+1 S+1 thief 
  • an earth elementalist (pool 3) with a heal potion and 3 spells: 
    • acid arrow (3MP, same magic missile)
    • Changing Sands (3MP): Creates difficult terrain. All creatures must pass a save roll or incur a penalty of 1 on all rolls.
    • Stone skin (2MP) confers +1HP until the end of the fight

Introduction

After clearing the bushy entrance from the tumulus, the heroes descend a natural stone staircase and enter the first room.

First Room

First of all, I look at the number of exits from the room, which allows me to draw the dungeons.
Exits? D6 = 4


Story dices

The three adventurers enter a temple dedicated to Ursalh, a deity of nature.
A squad of crocodile men (F+1 HP:3)  is coming at our adventurers!

ROUND 1

Ability phase
D6=5 The elementalist has 5 points in this room (+ 3 reserve)

The warrior rushes to attack without waiting for the strategy. Seeing this, the elementalist decides to protect him with "stone skin". MP left = 3 (+ pool 3)

Melee phase
To hit, the warrior must make 4 or less with 1D6 (3+the warrior bonus (2) -   the squad of crocodile men bonus(1) )
D6= 6  Oh no! the warrior's stone protection is shattered!

ROUND 2

Ability phase
The elementalist decides to send an acid arrow! MP remaining: 0 (+ pool 3). The squad of crocodile men must pass a save roll or lose 1HP
D6 = 4, hit! 

Melee phase
D6=4, hit! Second point of damage in the same turn. 
Faced with this demonstration of power, it is the debacle among the remaining warriors who decide to flee

What's new?

The room is cluttered only with old broken pottery and worthless cult objects.

The thief calls out to the elementalist:
"Hey! You told us it would be easy and full of gold!"
The magician approaches a large stone statue. 

"It is Ursalh, the Great White Bear, protector of animals and the earth. Its influence extends to all the surrounding villages. But recently, creatures have been moving away from the marshes to attack our homes. 
Ursalh contacted me in a dream. He showed me a terrible demon who had desecrated his temple. We absolutely must purify the place!"


Second Room

The vegetation becomes more and more dense. When they enter the second room, the adventurers discover that an enormous carnivorous plant has invaded an ancient pond. Suddenly, a wall of lianas covers the entrance of the room!

The plant tries to catch adventurers with its lianas. The thief is designated to make the save roll. D6 = 3 (<4) The lianas whip the ground without success. The room offers nothing of interest, except animal remains. 
The elementalist (pool 3 + D6=6) decides to throw an acid arrow at the creeper dam.
Boom! The adventurers flee.

Note: This room has brought no added value to my dungeon crawl. I will have to be vigilant about the next ones to make a better effort of imagination

Third Room

Exits: D6 = 6. +3 rooms! This dungeon will be bigger than expected...


The adventurers descend a small staircase carved into the rock. The descent lasts a long time and seems to bring the adventurers into the depths of the earth. 

Suddenly, the earth begins to vibrate. Then the vibration stops.
They finally end up in a large room lit by several torches. Several crocodile men dressed in light armour are there, accompanied by a hooded man. The dead bodies of the temple priests, as well as various riches, litter the floor of the room. In the center, a gaping hole sinks into the ground.
We're gonna have to fight!

Squad of crocodile men (F+1 HP:3) 
Hooded man (HP:1 + various spells)
But once again, the ground starts to shake! Rocks in fusions squirt from the ground!
Special rule: every turn, each team rolls a save roll or loses 1PV.

Round 1

Special rules 
The thief is targeted D6=6 Boom! Attracted by wealth, the thief pays no attention to the molten rock that hits him in the back. 
The squad is targeted D6=2 Used to this situation, the squad does not suffer any damage
The situation seems complicated...

Abilities phase
Magic pool of the elementalist: D6= 5
Magic pool of the hooded man: D6= 3

Elementalist cast stone skin on the warrior (HP:2 MP:3+3)
Hooded man cast magic missile on the elementalist. Save roll D6=3. The elementalist throws himself to the ground and avoids the magic projectile (MP: 0+4)

Melee phase
D6=2 (vs 4) The warrior goes into battle and neutralizes one of his opponents

Round 2

Special rules
The warrior targeted D6=2 The warrior avoids the molten projectile
The squad is targeted D6=5 Routed by the warrior, a new squad member is hit by a projectile and falls into the hole! (HP:1)

Abilities phase
Elementalist cast acid arrows on the hooded man D6=4 (MP:0+3), the hooded man is neutralized! But, he had time to cast one last spell: he gives blood thirst to the last remaining fighters (blood thirst grants F+2, but doubles the damages received) ⇒ Squad F+3, HP:1

Melee phase
D6=4 (vs 2) Boosted by the thirst for blood, the last crocodile men attacks the warrior who can do nothing! He's falling to the ground. Fortunately, his stone skin protected him with a fatal blow

Round 3

Thinking the warrior dead, the last members of the squad advance towards the elementalist by giggling, in the middle of rocks in fusion which gush out of everywhere.

Drawing on his ultimate reserves, the elementalist (thinking the  warrior dead)  decides to launch Changing Sands! (MP: 0+0)
Save roll D6=4!
The ground turns into shifting sand, trapping the crocodile men

Special rule 
Save roll of the elementalist D6=2, it avoids rocks
Save roll of the squad: D6=2. Oh no! The rocks in fusion pass by them!

Melee phase
Is this the end for the magician who will have to face the crocodile men? (situation where the character has already played his ability and must play the melée phase. If the elementalist wins he will not inflict any damage)
No! The warrior stands up and rushes to play the melee phase

Warrior F+2 vs Squad of crocodile men F+2 (base+1 bloodlust +2 changing sands -1)
D6=2! The warrior wins this fight!



To be continued...




1 comment:

  1. I am confused at how the map- making chart works. Could i have a more in-depth explanation?

    ReplyDelete