Since I started practicing the solo rpg, I have been trying to play ever faster without sacrificing the narrative quality of my adventures. After exploring the world of the dungeon crawling, for which I have already proposed rules, I turned to a more narrative style of play with Shorts Adventures At LunchTime. The basic idea was to orient my game sessions towards a more dynamic scene resolution style.
Wednesday, September 26, 2018
Tuesday, September 18, 2018
SAALT#2: The Isolated Island
This is the second scenario in the series Short Adventure At Lunch Time. This time, the adventurers will wake up on a desert island and have to get to safety in a hurry. The adventure can be played independently, but was originally designed to follow the events described in SAALT#1: Everybody wants the ring!
Monday, September 3, 2018
Flash Fantasy #2: Hallendrow is back in his mini choose your own adventure!
Hi folks, I am proud to present to you today the second part of Hallendrow's adventures. For those who discover the concept, Flash Fantasy is a series of micro "choose your own way". No need for dice, just a pencil to record your life and magic points. The adventures fit on a few A4 pages and can be read in less than ten minutes. This time, Hallendrow goes into a forest filled with mist in search of the local druid.
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