Thursday, April 2, 2026

SotU Solo Rules Light Is Out — Here's What's Inside




In 2009, Nicolas Dessaux asked a simple question: if a one-line stat block is enough for a monster in a D&D module, why not for a player character? Searchers of the Unknown was born — a minimalist RPG that spawned dozens of hacks and became an OSR classic.

SotU Solo is a solo hack of that game. The idea: take that ultra-light philosophy and build a complete solo game around it. Not a clumsy adaptation of a multiplayer system — something designed from the ground up for one player.

The Rules Light version is available for free on DriveThruRPG. Here's what's in it.

Thursday, September 18, 2025

A Brief History of the Haunted Cemetery

A Brief History of the Haunted Cemetery cover

I've been fascinated by a question that rarely gets a satisfying answer: why are cemeteries universally scary? Every culture has ghost stories tied to burial grounds, but the reasons seem to shift dramatically across history. After researching this topic, I realized the terror isn't really about ghosts - it's about how different societies have managed their relationship with death.

The result is A Brief History of the Haunted Cemetery, a free guide that traces five centuries of burial practices to understand why each era invented its own specific fears and supernatural entities.

The Core Insight

Most horror resources treat cemeteries as generic spooky locations. But the historical reality is much more interesting. A medieval churchyard generated completely different fears than a Victorian garden cemetery, which scared people in ways totally unlike a 20th-century military memorial.

Each transformation in burial practices created new anxieties, new taboos, and ultimately new types of hauntings. The guide traces this evolution from the Middle Ages through the modern era, showing how social changes directly shaped supernatural folklore.

Medieval cemetery illustration

Five Historical Periods, Five Types of Fear

The guide covers five major transformations:

  • Medieval Period - When cemeteries were community centers and the real terror was desecration of sacred ground
  • 18th-Century Sanitary Revolution - Mass relocation of urban dead created the angry poltergeist archetype
  • Victorian Era - Taphophobia (fear of being buried alive) generated claustrophobic underground hauntings
  • American Traditions - Three distinct regional approaches: Puritan damnation, frontier justice, and voodoo intermediaries
  • 20th Century - Industrial warfare and medical institutionalization relocated old fears to new environments

Each chapter explains the historical context, then shows how social changes created specific supernatural archetypes. The medieval ghost who signals cosmic disorder has nothing in common with the Victorian spirit scratching inside its coffin.

Practical Applications for Game Masters

The guide isn't just historical trivia. Each chapter includes practical sections for game masters and players, showing how historical understanding creates more authentic horror scenarios.

Instead of generic "angry ghost in cemetery," you get specific tools like:

  • Medieval "defiled ground" mechanics based on actual theological concerns
  • Victorian psychological horror focused on claustrophobia and medical anxiety
  • American regional variations with their own internal logic and resolution methods
  • Modern institutional hauntings that reflect 20th-century changes in how we die
Victorian cemetery photograph

Why History Matters for Horror

The best supernatural fiction works because it taps into real cultural anxieties. Understanding why people actually feared their burial grounds gives you access to centuries of refined psychological material.

A Puritan ghost story follows different rules than a Wild West haunting, which operates by completely different logic than New Orleans voodoo folklore. Each tradition developed its own internal consistency over generations of storytelling.

The guide helps you access this authentic material instead of relying on generic modern assumptions about how ghosts "should" behave.

A Free Resource for Inspiration

This isn't a collection of ready-made scenarios or stat blocks. It's designed as a source of historical context and creative inspiration. The goal is giving game masters and curious players the background knowledge to create more grounded, believable supernatural scenarios.

Whether you're running Call of Cthulhu, planning a gothic horror campaign, or just interested in the cultural history of death, the guide provides the historical framework to understand why cemeteries continue to fascinate and terrify us.

Final Thoughts

Horror works best when it's rooted in something real. Our ancestors weren't afraid of random supernatural phenomena - their fears had specific cultural logic tied to their actual social circumstances.

Understanding this history gives modern storytellers access to centuries of refined terror, each era contributing its own unique perspective on what it means to be haunted.

If you're interested in the intersection of history and horror storytelling, or want to add more authenticity to your supernatural scenarios, you might find this historical approach useful.


Link to A Brief History of the Haunted Cemetery




You might also be interested in a more role-playing interpretation of haunted graveyards, with existing legends reimagined to surprise your players:







Subscribe to the Newsletter

 
 One click is enough! If your address is gone, it worked. No unnecessary spam here

If you want to discover the series, click on the links at the bottom of the page! 

If you like solo rpg, don't miss my last productions on dtrpg 

5' into space - a solo rpg for quick adventures The old commander goes to Hexcrawl 0 Dungeons Solo 5-A Bridge for a Rampage Dungeons Solo 4-Unholy Conspiracy 0 Dungeons Solo 1-The Goblins' Den Dungeons Solo 1-The Goblins' Den

Dragonbones Sandbox & Dungeon crawl - The King's crown Dragonbones light The Wandering Knight SAALT - The simplest ruleset of the World

 

 

And more on the shop of our publisher

Doppelgnger Publishing

Wednesday, April 23, 2025

The Rogue Prototype: A Solo RPG for Space Pirates

The Rogue Prototype cover

I've been working on a solo RPG project for a while now. The goal was to create something that balances freedom with structure - a game that gives players enough guidance to avoid getting stuck while still offering plenty of room for creativity.

The result is The Rogue Prototype, a solo roleplaying game about stealing a battle planetoid and upgrading it while evading the entire galaxy.

Tuesday, April 8, 2025

The Adventure Framework: A simple structure for solo adventures


Hello everyone!

Today I'd like to present a narrative tool that I developed for my new
game The Rogue Prototype: the Adventure Framework. When designing this solo roleplaying game, I wanted to create a simple method that effectively structures an adventure idea without limiting the player's creativity.

Sunday, June 2, 2024

Neons Nightmare: A Dungeon Crawler Cyberpunk Post-Apocalyptic RPG


Introducing Neons Nightmare, a cyberpunk light rpg in a post-apocalyptic, dungeon crawler-oriented mode.

Wednesday, March 6, 2024

Water crisis at Skyward Cliffs: A solo dnd module


Hello everyone, 

We're changing registers today. After space opera, we're back to fantasy with a 13-page solo module for Dungeons & Dragons!


Skyward Cliffs is in crisis. A landslide has blocked access to the only water source, putting the inhabitants and their falconry-based way of life in peril. You are recruited for a vital mission: to explore ancient caves in search of a new water source. This journey will immerse you in forgotten mysteries and confront you with unexpected challenges. Each discovery brings you closer to the solution, but be prepared: the secrets of Skyward Cliffs do not reveal themselves easily.

Wednesday, February 28, 2024

Solo DnD: a comprehensive guide to know how to play dnd solo without Game Master



My ultimate guide to playing dnd solo. I've tried to summarize all my techniques and tips on how to play Dungeons and Dragons solo, without a game master.

Monday, January 22, 2024

Saving the Rebel Moon



Hi guys, today we're going to talk about Rebel Moon, Zack Snyder's latest film, available on Netflix. When I saw the meager 23% rating given to Rebel Moon by Rotten Tomatoes, I couldn't believe it. I had loved the Snyder Cut, the alternate version of Justice League set in a post-apocalyptic world.

Tuesday, December 12, 2023

An Adventure in 3 Oracle Rolls





Hello everyone,

One exercise I love to engage in is the interpretation of oracles. Today, I'm having some fun and showing you how with 3 random oracles, I can create a role-playing scenario worthy of the greatest creations by Wizards.

You'll see, there's no need for complicated systems. We draw a random word and associate it with three things: a location, a threat to bring the location to life, and a more or less related scenario.

Tuesday, November 14, 2023

Create endless threads for your role-playing games





Greetings, Solo Adventurers!

Today, I wanted to share with you a completely experimental concept. A wild idea, like every day in the life of a slightly unhinged creator.

Tuesday, October 24, 2023

Simplified anatomy of a role-playing scenario



The solo role-playing adventures can be a captivating experience, but they often pose a significant challenge: how to build a scenario that is both stimulating and motivating without getting lost in complexity? Many solo players encounter difficulties in completing their stories. Sometimes, they wander in a maze of narrative threads or simply lose their momentum.

This article aims to demystify the anatomy of a solo role-playing scenario, focusing on simplicity and effectiveness. Forget about overly complex systems, as we will guide you towards a minimalist approach centered on the story.

Tuesday, October 17, 2023

October: A Month of Horror



As October approaches, it's the season of horror once again. Like an old tune playing on repeat, the big publishing houses are about to serve us the same dish with only minor tweaks. Instead of discovering freshness and innovation, we often find ourselves with reheated versions of past successes. So, comrades, let's rebel! To break the cycle, I propose that you create your own backgrounds.

Tuesday, October 10, 2023

5' into Space - A Solo RPG for Quick Adventures



Hey everyone. 

A while back, I talked about how to play an adventure in 5 minutes. I've taken the concept a bit further, and today I'm introducing you to "5' into space". As always, this is homemade stuff, far from the big productions that grace us with tons of complex rules and often more decorative than genuinely useful materials.

The promise of "5' into Space": Open the book, and less than 5 minutes later you embark on a wild adventure... which you'll finish just a few minutes later.

Friday, September 15, 2023

How to Determine Monster Relationships

 


In the previous article, we talked about monster relationships and life in the dungeon.

Today, let's see how to put all of this into practice simply.

Wednesday, September 6, 2023

How to Create a Living Dungeon



Imagine for a moment entering a dungeon where every corner breathes, beats, fights, or cooperates. This is not simply a series of rooms filled with obstacles and monsters to defeat. No, it is a dynamic ecosystem, teeming with life and stories, where monsters have their own dramas, friendships, and survival strategies. A living dungeon!

Friday, March 31, 2023

The Old Commander Goes to Hexcrawl

Hi Folks,

Introducing "The Old Commander Goes to Hexcrawl".
This fully-realized mini setting is packed with unique features and a compelling storyline that invites players to explore the kingdom of Orador, where the infamous dragon Argorok demands a grisly tribute of ten young maidens every decade.

Thursday, December 29, 2022

Earth Redemption: A new Daydreamer solo rpg volume

 




Hello to all!

Today I'm proud to present Earth Redemption, the new volume of the Daydreamer series.

Earth Redemption is a solo role-playing game powered by the generic Daydreamer system. I won't go on about Daydreamer and invite you to read the dedicated article here.

 

What is Earth Redemption?

Earth Redemption is born from an incongruous mix of genres as I like. You will find a lot of references, including Point Break, Dungeons and Dragons but also Metropolis, all through a dystopia to visit. A whole universe in a nutshell.

The action takes place in 2222, on an apocalyptic Earth close to its end. Pollution and overexploitation of the Earth have led to the inversion of the poles, an event that will have dramatic consequences: the eruption of Yellowstone, the detachment of South America... The concept was born from a super-deformed vision of our 2022 and wondering what would happen 200 years later. In short, GAFA has officially taken the power they more or less hold in 2020. From this point of view, the human world is now a huge temple dedicated to consumption. A world that is not very far from reality: there are people who spend a full salary to buy the latest iPhone and who don't even have enough money for a decent house.

 

The manipulation of the masses

An important theme of the lore is the manipulation of the masses by a small elite. And the subject is very old, Fritz Lang in 1922 made Doctor Mabuse! The increase of the level of education, the access to the mass media did nothing. 100 year later the theme is still relevant!

To illustrate this, the population of 2222 lives in bubble cities, megalopolises surrounded by a protective shield that totally isolates them from an apocalyptic outside world. In Earth Redemption, the tribe is blinded by the illusory comfort of technology. Social classes are determined by the level of consumption of each person. Of course, the important issues are the prerogative of the elites.

 

The quest for immortality (Dnd in the future!)

It's in this universe that the characters will have to accomplish miracles required for their ascension to the stage of immortality and this, in a limited time since the Earth will soon explode. I think I was too influenced by Dungeon and Dragons, but it seems to me that the part about immortality has been too poorly exploited. So I wanted to talk about it again through something else.
Note that in solo, I played several sessions on the theme of "Kâ's disciples", level 36 characters carrying out missions to save tribes on behalf of the immortal. The rediscovery of the Immortal booklet 30 years later. Because that's what I like about the solo, rediscovering old things but with a new eye.

 

A world to visit, twists to discover

Earth Redemption invites the player, like Point Break, to reflect on human values, life, and the values of our society. But beyond the philosophical aspect, Earth Redemption is above all a game. As in Point Break, you will be led to launch yourself into absolutely improbable and totally suicidal challenges. And as always, the secret always hides another secret. You will be surprised to see how the plot evolves towards the discovery of the secret, not of immortality, but of the universe.

Earth Redemption on Drivethrurpg

As usual, the preview is available in its entirety, so feel comfortable. For those who would like to support me, don't hesitate either. Finally, I'd like to point out that the printed version is available in soft cover, with a color cover and a black and white interior in 5x8 format. It doesn't look exactly like the mockup of the miniature. I put some pictures below.










Don't hesitate to comment. 

 

If you liked it, discover the rest of the Daydreamer line:

Daydreamer solo RPG: Fallen Empires Daydreamer solo RPG: Pirates of Low Waters

 

 

Subscribe to the Newsletter

 
 One click is enough! If your address is gone, it worked. No unnecessary spam here

 

If you want to discover the series, click on the links at the bottom of the page! 

If you like solo rpg, don't miss my last productions on dtrpg 

Dungeons Solo 5-A Bridge for a Rampage Dungeons Solo 4-Unholy Conspiracy 0 Dungeons Solo 1-The Goblins' Den Dungeons Solo 1-The Goblins' Den

Dragonbones Sandbox & Dungeon crawl - The King's crown Dragonbones light The Wandering Knight SAALT - The simplest ruleset of the World

 

 

And more on the shop of our publisher

Doppelgnger Publishing