Insurgent, Mazerunner, Narnia... I love these movies. I'm not talking about the teen movie aspect or the rotten clichés that force these films to the rank of B movies.
No, what I like is the way the author mistreats his background.
What a surprise to see the whole universe fall apart! The author takes a whole movie, maybe two, to create a coherent background, to develop it... Only to throw it all away in the final twist!
The recipe is almost the same: you have to create a finished universe, with limits. In both cases, the society is surrounded by a wall.
- You need an irrational fear shared by the inhabitants: there are monsters behind the wall.
- A bit of ignorance: nobody knows what's behind the wall
- Simple (simplistic, even unjust) rules to govern life in society
And then people who fight to keep the power acquired in this fake society
And adventurers who want to cross the wall
When we see the truth behind the wall, everything collapses! And then we have those:
- Who go into the real world
- Those who want to resist the change
This kind of system is totally adaptable to single player rpg.
Example: You start a dungeon and dragon in a peasant village with a ban on going into the forest. And when you cross it, you discover another world:
- Other villages
- That you are in the middle of a conflict between men and orcs and that your village is the next battleground
- That magic exists
- An apocalyptic world
- A world of magic or dream
- That you are dead
- A space opera
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